We make browser games you can open and play in seconds.
A demolition playground, not a puzzle. Every world is built from blocks and every block can go. Ten campaign levels with a kit and a goal, five sandbox worlds with endless TNT, and fourteen tools from plain TNT to a jetpack.
TNT already standing on a map is free to set off. Place yours next to it, hit the detonator, and the blast carries itself across the wall, the tower and the bridge behind it.
Hits in quick succession build a combo. Each explosion in the chain multiplies the next, up to five times, and banks the points toward new gear.
Start with one house, a detonator and two sticks of TNT. Each level hands you a new explosive: Mega, Cluster, Drill, Firework, Galaxy. Reach the demolition goal for the first star, then keep going for the other two.
Levels one to five come easily. From six on, the goals climb toward what a sharp player can do.
Boats, trains, carts, dragons, hover cars and blimps all cross the map on their own. Land on one and it carries you. Stick a charge to it and the charge rides along until you say boom.
A blast right next to you throws you onto the rooftops. Nobody gets hurt.
Boom Valley is open from the start. The other four unlock with coins from the campaign and your demolition milestones. Reset puts any of them back the way you found it.





A Jamaican-Dutch game studio. We build small, bright browser games that run on desktop and phones, save on the device and never ask for an account. Open the page, play, keep your stars.